Date: 18th and 19th February, 2012
Venue: Warhammer World, Nottingham
Age Limit: 16+
Details: For a good reason to come and use those new ‘toys’ you received over Christmas come and play in a friendly 2000 point tournament of Warhammer 40,000.
The weekend will involve 5 games at 2000 points and will include many prizes including the Oxford Minotaur’s war axe.
After the competitive games on Saturday you will be able to play some social games or just relax after day's gaming.
If you want to take part you will need to bring a fully painted 2000 point Warhammer 40,000 army, dice, tape measure, templates and rule books.
This is a Nova style event currently with 110 places.
Tickets: Tickets cost £40.00 per player, and includes lunch on both days.
Tournament Blog: http://jollytoysouting.blogspot.com/
Contact: For more information please contact OGC at: http://www.oxfordgamingclub.co.uk/ or email royemunson@hotmail.com
Rules pack: http://www.oxfordgamingclub.co.uk/rulespacks/OGC_jollytoys2012.pdf
Monday, 27 June 2011
Sunday, 5 June 2011
Henchman Squad
I've been building converting a deathwatch marine squad for the Grey Knights. Going by the old deathwatch kill team rules they can either be led by a marine captain or librarian but the GK codex does not include these (in power armour). The GK codex though does include an Ordo Xeno's inquisitor. As the deathwatch are part of ordo xeno's this seams like an ideal choice.
As the army will include an inquisitor it can also include a henchman squad. As these squad can be quite characterful and 'fluffy' I'm going to have one!
Now for the composition of the henchman squad I first thought about including a shooting squad. e.g. gun servitor and monkeys. I decided not to though as most of the other stuff in my army shoots. What my army does lack though is a hard hitting close combat squad with lots of attacks.
As such I've decided to include 3 types of henchmen in my squad. Deathcult assassins, banishers and arco-flagellants. 4 DCA for high initiative power weapon attacks. 2 Banishers with eviscerator for anti vehicle. 2 Arco-flagellants for lots of high strength attacks.
Now this squad is going to be led by the OX inquisitor who will have rad grenades and hammerhand. This will mean on the charge the unit will hit with -
16 I6 S5 power weapon attacks
4 I1 S8 power weapon attacks
10 I3 S6
6 I3 S4 force weapon attacks
Now as must infantry has a T3 or 4 and the inquisitor has rad grenades that's potentially 14 hit that will cause ID. After being hit by this squad I don't think much will survive.
As the army will include an inquisitor it can also include a henchman squad. As these squad can be quite characterful and 'fluffy' I'm going to have one!
Now for the composition of the henchman squad I first thought about including a shooting squad. e.g. gun servitor and monkeys. I decided not to though as most of the other stuff in my army shoots. What my army does lack though is a hard hitting close combat squad with lots of attacks.
As such I've decided to include 3 types of henchmen in my squad. Deathcult assassins, banishers and arco-flagellants. 4 DCA for high initiative power weapon attacks. 2 Banishers with eviscerator for anti vehicle. 2 Arco-flagellants for lots of high strength attacks.
Now this squad is going to be led by the OX inquisitor who will have rad grenades and hammerhand. This will mean on the charge the unit will hit with -
16 I6 S5 power weapon attacks
4 I1 S8 power weapon attacks
10 I3 S6
6 I3 S4 force weapon attacks
Now as must infantry has a T3 or 4 and the inquisitor has rad grenades that's potentially 14 hit that will cause ID. After being hit by this squad I don't think much will survive.
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