Tuesday, 29 March 2011

Codex: First thoughts


I’ve had a backup copy of the grey knights’ codex for about a week now and have been messing around with various different builds. I’ve been focusing on the 1500 points level as I’ve got a tournament of that size mid May in which I plan to blood the Knights.



The most obvious thing that I’ve noticed with the new ‘dex is that even though the knights are cheaper you still don’t get many of them! Where as a space wolf grey hunter is 15 points a standard knight is 20. Now I personally think 1 on 1 that extra 5 points is more than worth it for it get you a storm bolter, force weapon -1 LD as psychic powers cast at you, the ‘deep strike’ USR and the hammerhand (+1S) psychic power. All this for 5 points, and -1A.



HQ wise there are some very nice special characters, trouble is there high point cost. At 1500 points I can’t really justify the outlay for one of these. As such I’ve decided to go for a librarian. Why - the brotherhood champion only has 1 wound, the grand master is far better than the brother captain (and for only 25 points more) but I don’t think either can get there points back in this size game and the inquisitors are out as I want knight only. For this size game I want a force multiplier than can help me get the most out of my small army. I know the GM is a multiplier but not by enough IMHO.



For troops I’ve got for 2 strike squads and a terminator squad. Strikes squads as there, IMHO, worth there points and terminators as they are both hard as nails and fluffy.



I’ve decided to include a dread knight as the model is cool, rules are bad either! I’ve given him a personal teleporter, even though at 75 point it’s not cheap, as I can’t resist the thought of a grey knight monstrous creature jumping, literally, up and down on the enemy.

All I’ve got to do now it wait for the models to get delivered, paint them and playtest them!

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